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HUMAIN


Synthetic humans | Avatars | Digital Doubles

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HUMAIN


Synthetic humans | Avatars | Digital Doubles

Character Services

The HUMAIN team have created digital humans, fantasy creatures and digital doubles for many of the top entertainment and technology companies around the world.

We draw upon many years of experience in film, video games and episodic television to deliver unique character services for our clients.

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HUMAIN


Synthetic humans | Avatars | Digital Doubles

HUMAIN


Synthetic humans | Avatars | Digital Doubles

Facial Rigging

We draw upon many years of experience in film, video games and episodic television to deliver character services for our clients.

Every project, every pipeline and every artist is unique. We build our rigging tools with this in mind.

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Some animators prefer the interaction of a UI on the face, some prefer the easy picking of an off-face based UI.

We can deliver blend shape based rigs, joint based rigs or a hybrid of the two. We can deliver multiple LODs to multiple platforms.

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We also deliver non-photorealistic characters for episodic television or video games.

 
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HUMAIN


Synthetic humans | Avatars | Digital Doubles

HUMAIN


Synthetic humans | Avatars | Digital Doubles

Body Rigging

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Our modular based rigging tools are built upon Maya. We can deliver a Maya rig with our own formatting or supply you one with your own naming conventions and behaviours.

We understand the constraints of each platform and can deliver animation ready assets for film, episodic television or video games (PC/Console/Mobile) in multiple LODs.

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As well as expertise in Maya rigging we also have experience in sim set up and running sims in multiple packages including Marvelous Designer and Xgen.

 

Humain


Synthetic humans | Avatars | Digital Doubles

Humain


Synthetic humans | Avatars | Digital Doubles

Animation

We wanted to test out our rigging tools on Epic's Paragon assets. These are motion tests we completed as a short sequence of animation.
 
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Research & Development


synthetic humans / Avatars / Digital Doubles

Research & Development


synthetic humans / Avatars / Digital Doubles

We are a leading authority on face and emotion.

 
© Humain Limited 2018

© Humain Limited 2018

Our Chief Scientific Officer, Dr. Erika Rosenberg, is a psychologist and world leader on the Facial Action Coding System, the gold standard in describing facial movement.

We captured Dr. Erika Rosenberg with a 148 x 36MP Cameras and created the worlds most robust database of Action Units from the Facial Action Coding System.

The image sequence on the left show several photographs taken from cameras during our shoot.

From these images we were able to create 3D high resolution 50 million vertex scans.

 

Our stabilisation software globally positioned the point cloud data and we tracked our utility mesh to the local facial movement.

Our database contains 147 separate scans; 40+ Action Units and their common combinations, plus phonemes.

The image sequence on the right illustrates the results inside the Unreal Engine video game engine.

 

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HUMAIN


Synthetic Humans / Avatars / Digital Doubles

HUMAIN


Synthetic Humans / Avatars / Digital Doubles

Contact Us

 
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