We draw upon many years of experience in film, video games and episodic television to deliver character services for our clients.
Every project, every pipeline and every artist is unique. We build our rigging tools with this in mind.
Some animators prefer the interaction of a UI on the face, some prefer the easy picking of an off-face based UI.
We can deliver blend shape based rigs, joint based rigs or a hybrid of the two. We can deliver multiple LODs to multiple platforms.
We also deliver non-photorealistic characters for episodic television or video games.