We have openings for the following positions:

Character Technical Director

R&D Character Director

Supervising Character Modeller

See below for detailed job descriptions.


Character Technical Director

The Character Technical Director is responsible for creating high-quality photo-realistic and non-photo-realistic character rigs. They work closely with our animators, modellers and programmers across all of Humain’s productions and research and development. The Character Technical Director must be able to provide solutions to current workflows whilst ensuring they can be generalised for all future productions where possible.

Roles and Responsibilities

  • Design, implement, and support a mixture of proprietary, open-source, and third-party software for Rigging and Animation workflows.

  • Collaborate with artists, technical directors, and supervisors to determine the Rigging, Animation, and Technical Animation needs for our current and future productions.

  • Identify and optimise bottlenecks in Rigging and Animation algorithms and workflows.

  • Design, implement, and support workflows for our customers that interface with Modelling, Rigging and Animation.

  • Document, test, and debug tools to ensure they meet production requirements.

  • Write clear documentation for tools, scripts, and plugins.

  • Provide secondary technical support, training, and tutorials to artists and production staff.

  • Stay up-to-date with industry trends for Rigging and Animation workflows.

 Essential Skills

  • Maya rigging (full body/facial)

  • A passion for creating believable CG characters and the requisite attention to detail

  • Advanced Python or Mel, GUI scripting and the ability to follow coding standards

  • Experience with full scripted modular rigging systems

  • Analytical and artistic skills, creativity and visual problem solving

  • Teamwork, communication and time management skills

  • The ability to write technical documentation

  • Basic knowledge of anatomy for bipeds and quadrupeds, skeletons and muscles

  • A good understanding of constraints and deformers, how they work and their limitations

 

Qualified applicants should have 3-5 years of experience developing software in a film production or a AAA video game environment. 


R&D Character Technical Director

The R&D Creature Technical Director works within Humain’s Research & Development team to deliver our next generation rigging toolset. In collaboration with artists, technical directors, and supervisors the R&D Creature Technical Director must be able to provide solutions to current workflows whilst ensuring they can be generalised for all future productions where possible.

Roles and responsibilities

  • Design, implement, and support a mixture of proprietary, open-source, and third-party software for Rigging, Animation, and Technical Animation workflows.

  • Collaborate with artists, technical directors, and supervisors to determine the Rigging, Animation, and Technical Animation needs for our current and future productions.

  • Identify and optimise bottlenecks in Rigging and Animation algorithms and workflows.

  • Design, implement, and support workflows for our customers that interface with Rigging and Animation.

  • Design and implement solutions targeting current production workflows, while ensuring they can be generalized for all productions when possible.

  • Document, test, and debug tools to ensure they meet production requirements

  • Write clear documentation for tools, scripts, and plugins.

  • Provide secondary technical support, training, and tutorials to artists and production staff.

  • Stay up-to-date with industry trends for Rigging and Animation workflows.

 

Essential Skills and Qualifications

  • A university degree in Computer Science, Math, Physics, or equivalent experience in the field.

  • Solid understanding of Rigging and Animation algorithms.

  • Experience writing software in C++ and Python.

  • Experience developing for Maya in both C++ and Python.

  • Excellent written and verbal communications skills.

  • Excellent troubleshooting and debugging skills.

  • Proactive with proven ability to work both independently and in a team.

  • Master’s or PhD in Computer Science or a related field a plus.

  • Professional character rigging experience a plus.

Qualified applicants should have 3-5 years of experience developing software in a film production or a AAA video game environment. 


Supervising Character Modeller

The Supervising Character Modeller is responsible for the direction and management of the modelling team across all of Humain’s productions and R&D. They are responsible for creating high-quality photorealistic and non-photorealistic 3D organic assets. They are in charge of giving the necessary coaching and training to the team in order to reach its objectives. As the Supervisor for the department, they bring and implement their expertise both technically and artistically for the completion of Humain’s projects. They are responsible for developing and growing the modelling team in line with the studios requirements. This role will require the successful candidate to be very hands on..

Roles and responsibilities

  • Develop and manage the modelling work process (nomenclature, references, resources needed, methodology, tools, schedules, work assignments, etc.);

  • Create complex, film-quality, 3D assets to a project’s specifications;

  • Follow design reference accurately and work within a wide range of styles

  • Anticipate, analyze and find solutions to potential and actual technical problems;

  • Determine a broad technical and creative approach in conjunction with the R&D team.

  • Utilise multitasking ability to work on multiple projects simultaneously.

  • Actively participate in the selection of new artists;

  • Support and facilitate the integration of new employees;

  • Attend and actively participate to supervisors meetings;

  • Perform other related tasks as assigned by management;

Qualifications include

  • Portfolio of high-quality film work with an emphasise on character work (5-7 years);

  • Experience working from 2D reference, as well as scanning and motion capture data;

  • Expert level in Maya and Zbrush and/or Mudbox, Photoshop and/or Mari, and/or Substance Painter

  • Expert level in Mari or Substance Painter;

  • Strong sense of scale, form, weight and volume;

  • Thorough understanding of traditional art skills (Form, anatomy, topology, colour theory)

  • Experience of the Facial Action Coding System and its use in animation.

  • Thorough understanding of geometry topology to ensure smooth deformations during animation.

  • Excellent attention to detail when finalising and quality controlling assets;

  • Excellent communication and organisational skills;

  • Strong attention to detail and follow through.

ALL POSITIONS ARE LOCATED IN Belfast, Northern Ireland

COMPETITIVE Annual Salary & BENEFITS

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